Serious Engine 1.5Unreal Engine 5.7

A rebirth of the old world through modern technological possibilities.

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About

New World: Before and After

We are preparing a true comparison of the same locations. The images will appear here once both versions are captured without substitutes or concept art.

Classes

Titan

A heavy melee warrior built around strength and stamina.

Titan in Unchaos relies on brute force and high endurance. The base class uses an axe, and at level 31 it branches into Highlander or Warmaster.

Highlander

Highlander keeps the axe, gains some of the highest physical attack in the game, multiple AoE attacks, slowing tools, and the Perfect Body self-buff that triggers below 70% HP.

AxeAoE damagePerfect Body
WeaponAxe
CombatMelee
Classes in Unchaos Wiki

Content

COMMUNITY POWER

Guilds

More than a tag above your head: a large fighting structure with real weight in the world.

Up to 100 players under one banner

Hierarchy, roles, and constant coordination

The foundation for sieges, PvP, and long-term group play

ScaleUp to 100 players
AllianceHierarchyScale

Migration Roadmap

Completed phase

Tech Audit

We break the project down to its foundation: code, assets, tools, legacy dependencies, and every hidden connection that has kept the game world functioning over the years. This phase ensures that no critical system is lost in migration and every next step is built on a precise map of the world instead of guesswork. Here we identify technical bottlenecks, risky areas of logic, outdated solutions, and the elements that should not merely be moved but dramatically strengthened inside the new architecture. In practice, the audit turns migration from a dangerous leap into a controlled offensive, where every detail is known in advance and every future decision is backed by evidence.

Pre-Registration

1

Registered players

Each pre-registered nickname will receive the "One of the First" title after reaching level 50

Gratitude

0

Dollars donated

All donated funds will be spent on the marketing campaign.

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Participants

In-Game World

Live frames without render polish

The game shown as players will actually see it: world scenes, lighting, architecture, and atmosphere without staged retouching.

4K capture